New Weapons for Necromunda

To include the following weapons in your campaign the following additions should be made to the following charts:


Hand-to-Hand Weapons

Hunting Lance 10 Common
Power Blades 35+2d6(1) 50+3d6(2) Rare
Stun Lance 45+2d6 Rare

Basic Weapons

Auxiliary Grenade Launcher 10 Common Automatic Shotgun 30 +2d6 Rare

Special Weapons

Sniper Rifle 60 +4d6 Rare

Armor

Power Shield 10+d6 Rare

Ammo


Flachette (Shotgun) 10 Common

Rare Trade Chart

11-14 Power Weapon. Roll D6. 1: Power Axe, 2: Power Fist, 3: Power Maul, 4: Power Blades, 5-6: Power Sword. 15 Rare Weapon. Roll D6. 1-2: Needle Weapon (1-4 Pistol, 5-6 Rifle), 3: Sniper Rifle, 4-5: Web Pistol, 6: One in a Million Weapon. 23 Stun Lance
24 Hotshot Laser Powerpack

25 Automatic Shotgun.

26-31	Gunsight.	Roll D6.

	1-2:  Red Dot Laser, 3: Mono Sight,

	4:  Telescopic, 5-6:  Infra-Red.


32-34	Armor.  Roll D6.

	1-3:  Flak, 4: Power Shield,

	5: Carapace, 6: Mesh.


Weapon Descriptions


Close Combat Weapons



 Hunting Lance

Cost:	10

Availability:  Common

Hunting Lances, more commonly referred to as “bang sticks” are used by prospectors to subdue large snakes and spiders. The lance is simply a long pole with an explosive tip. When the weapon strikes, the charge detonates. The weapon can only be used once, but that is usually enough. The lance may only be used in the first round of close combat and is discarded in later rounds, regardless of whether or not the bearer hit.


Range            To Hit		Str	Dmg	Save	Ammo	Special

Short	Long	Short	Long			Mod.	Roll

Close Combat Only		6	   1	  -2	   -	Close Combat only



Power Blades

Cost:  35+2d6(1), 50+3d6(2)  

Availability:  Rare

Power blades are short, dagger-like blades attached under the bearer’s forearms. Some gangers wear a single blade while others prefer two. If two Power Blades are worn the bearer receives an additional attack die and may parry twice in close combat. The twin blades can be restricting however, so bearers may use only pistol and grenade weapons.


      Range	To Hit		Str	Dmg	Save	Ammo	Special

Short	Long	Short	Long			Mod.	Roll

Close Combat Only		 5	   1	  -2	   -	Parry 



Stun Lance

Cost:  45 + 2d6

Availability:  Rare

Stun Lances are used by Ratskins and other hunters in the underhive for stalking wild game. The long reach and power of the lance is excellent for keeping giant snakes and rats beyond arms length. The Stun Lance incorporates a tiny capacitor the releases a burst of energy everytime the lance strikes. This is not enough to kill, but is sufficient to render a human unconscious for a short period. Models struck by a Stun Lance must roll d6, if the number is greater then their strength value the model is rendered unconscious. The model is considered “out of action” for the remainder of the game. Afterward, the model makes a full recovery, no roll on the serious injuries chart is required. Stun Lances require two hands to use, so no other close combat weapon may be used. The lance does allow the user to one parry.


Range            To Hit		Str	Dmg	Save	Ammo	Special

Short	Long	Short	Long			Mod.	Roll

Close Combat Only		 6	   1	  -3	   -	Close Combat.  

								User May Parry 

								Opponent out of action

							Does not cause serious wounds



Pistols


Basic Weapons



Automatic Shotgun

Cost:	30 +2d6

Availability:  Rare

Automatic Shotguns, also known as "Tunnel Sweepers" were developed for the Imperial Guard Assault squads. They are manufactured by contract on Necromunda, but few find there way to the civilian population. The weapons are complex and prone to break down. When they function, however, they can have a frightening effect. in the tight recesses of the under-hive. They can fire most types of shotgun ammunition. Hotshot, Bolt, Manstopper and Flachette rounds may be loaded, but they may only be fired singly.


Range            To Hit		Str	Dmg	Save	Ammo	Special

Short	Long	Short	Long			Mod.	Roll

0-4"	4-12"		-1	(as ammo type)	     	   6+	Sustained Fire -1D




Auxiliary Grenade Launcher

Cost: 10 Creds

Availability:  Common

An Auxiliary Grenade Launcher is comprised of a single shot launcher attached to a basic weapon. The launcher may fire a single grenade per game. You may select either a frag or krak grenade.


      Range	To Hit		Str	Dmg	Save	Ammo	Special

Short	Long	Short	Long			Mod.	Roll

0-10”	10-40”      -     -1	  -    -	   -	    -	As Grenade Type.




Special Weapons



Sniper Rifle

Cost:	60 +4d6

Availability:  Rare

Sniper rifles are utilized by the Special Weapons teams of the Palace Guard, and by the paid assassins of the upper spire. From time to time these weapons filter down into the underhive. The weapon is equiped with a special telescopic, night-vision sight. The firer may reroll the injury chart result once from any wounds caused by the sniper rifle and select which result is used. The sniper rifle is a move or fire weapon.


Range            To Hit		Str	Dmg	Save	Ammo	Special

Short	Long	Short	Long			Mod.	Roll

0-10"	10-40"	+1	+1	4	1	-3	4+ 	Move or Fire.  

								Firer may re-roll injury die.




Ammo



Flachette Shotgun Ammunition

Cost:	10

Availability:  Common

Flachettes rounds are comprised of thousands of tiny darts that tear apart the target. They can cover a wide area, but are relatively weak when compared to other weapons. Their main advantage is their wide dispersion and the fact they ignore cover.


Range            To Hit		Str	Dmg	Save	Ammo	Special

Short	Long	Short	Long			Mod.	Roll

Flamer Template	-	-	2	1 	-  	4+	Ignores Cover



Armor



Power Shield	

Cost:  10+1D6

Availability:  Rare

Power Shields incorporate tiny power field projectors to protect the bearer from shrapnel and small arms. The shield also protects the wearer in close combat. A power shield adds +1 to the bearer’s armor save versus hits from the front firing arc. It has no effect, however, against area effect weapons. In close combat the shield counts as +2 to the bearer’s save and can be used to parry. A model carrying a power shield may use, pistol, grenade, and assault weapons.


Comments or Suggestions?

Return to Dart Frogs Page
Return to Dartfrog's Necromunda Page.